All the way from the pixel-world of Antichthon comes in Space, a fast-paced procedurally generated infinite round-based action and match-three puzzle game hybrid with persistent upgrades, mad difficulty options, and a pumping soundtrack.
“Doesn’t require taking mushrooms” – Joseph Bernstein, Kill Screen.
in Space is a game that combines simple mechanics to create engaging gameplay, and with each unlocked ship comes different weapons that change how you play, from the highly destructive nega-beam of the Bog Vessel, to the time manipulating powers of the Death Cloud, the explosive assassination techniques of the Sniper’s Hand, and the ability to reform space itself held by the Mouse of the Fourth Wall.
“Unabashedly retro yet forward thinking at the same time” - Nick Tylwalk, GameZebo (4.5 out of 5).
The entire game is wrapped in the aesthetic of an Atari 2600, with music by Matthew le Blanc. It features four modes, including Match Three and Survival, no load times, one boss fight, and enemies that will test the very fibre of your being.
in Space, no one can hear you match three.