Any game in free games is a short, experimental game that was developed very quickly (usually for a game jam). They are provided as-is and quite possibly have a bug or two.
First Encounter is a game I made in 48 hours for Ludum Dare 30 trying to see if I could combine Twine and Unity into one game (whether I should do that is another question entirely). It’s a short, surreal science fiction story that has four possible endings. It came 50th in Innovation, which is, like, one better than coming 51st.
Play it in its full glory here, or if you can’t run Unity Web Player because you’re on a Linux machine or only use Netscape or something, play the cut down much less interesting version that only uses Twine here.
Yo Hoe Hoe is an economic sim/maritime farming game where you must try to maintain a profitable farm after it is flooded out to sea. It was made in one week for Fuck This Jam.
The Yellow Wallpaper is a first person exploration game based on the short story of the same name by Charlotte Perkins Gilman. It was made in one week for the Public Domain Jam. The game is released under a CC0 licence, as is all the content and assets within it.
I hope you all find it suitably weird/interesting, I certainly had a fun time challenging myself to translate something not obviously suited to gameplay into a game.
Legend says that beneath the surface of Oroborous C, the hollow world, is another planet. Below that planet is another, and another, and below them all. Below them all is a source of untold wealth and power. Substep is a roguelike shooter played best with a game controller, built for Ludum Dare 29 using the theme Beneath the Surface. Fight hard enemies, get coin to buy new weapons and ship upgrades, and use your drill-ship to dig as deep as you can into the planet without dying.
Download it here.
Faced with overcrowded prisons, criminals are placed instead into semi-real simulations. These provide the convicts with basic exercise, but they are also dangerous. Any fall means death. You only get one chance to complete the program, only one hope to be set free from the simulation.
This game is my attempt to “fix” the first person platformer, to make one that isn’t clunky and doesn’t make you wish for a third person view. It was made in 48 hours for Ludum Dare 28.
Rider Collider Turbo is my procedurally generated scooter driving game. It was made with Unity in a week for Charity Game Jam II Turbo supporting Doctors Without Borders/Médecins Sans Frontières. Go really fast! Collide into things! Don’t die! Use a controller if you have one!
Set in a dytopian 2024 Midlands town, Midlands Noire is a first person austerity simulator. It’s the first game in Unity, and the first polygonal game, that I’ve ever released, and while my inexperience shows I am still proud of the game. I made it for Ludum Dare 27, which had the theme “10 Seconds”. You can find it here for all platforms, and play the web version here.
Obscure (Ludum Dare Version Updated)
Obscure is my minimalist horror exploration game made for Ludum Dare 26 (you can find the original page here). You are trapped in a pitch black complex, and must find your way out with what little light you have available. A monster is stalking you, and the only way to escape him is to close your eyes and run. Sanctuary is available to the south east, but getting there through the labyrinth will be difficult.
The game controls with WASD and a mouse, and requires sound to play. Mac and Linux users can play the game by downloading the LOVE version and installing Love2d.
It Should be a Crime! was my rhythm stealth game entry into Ludum Dare 25 about queue cutting. It came in as the 43rd most innovative game submitted, so that was pretty neat. As the villainous queue barger, you must get to the end of the queue in a very limited amount of time, whilst being careful not to overly annoy those behind you, and to not be spotted outside the line by the queue matron. Download it for every platform under the sun here.
Threaten to Evolve is a game about revolution, evolution and exponential growth. Moves around with your mouse, collect pellets, and don’t die.
Introducing Tetragon, an experimental mix of the ideas of Tetris and Hexagon (to both of which Ysty Games has no affiliation) that will implode your mind. Developed over a long weekend in lieu of doing actual work.
Download for Windows, Mac (although I’d recommend Mac users use the .love version),
Linux (Coming Soon) or download as a .love file (will work on any system, including Linux, that has LÖVE installed).
Don’t press F on the main menu. It will fullscreen the game but the screen will just show nonsense. If you accidentally do this, don’t panic! Just press F again to put it back to windowed mode.