Midlands Noire










I have spent that last month or so attempting to learn the ins and outs of Unity. Being new to the program I was a little afraid of making a Ludum Dare game using it, but since the only way I learn is to jump in at the deep end, I went for it. While my inexperience shows in the final product, I am proud of the game I made: Midlands Noire. Created with the theme “10 seconds”, it is a first person austerity simulator set in a nondescript Midlands town in 2024. You can find it here, I hope you’ll give it a go!

Ludum Dare 26

Good gosh, I’ve not updated this site in a while. I love making games. If I have my way, it’s what I’ll do for the rest of my life, but for the last few months I’ve been so blinkered with university stuff that I’ve not been able to focus on what I really want to do. However, I have now completed every essay I need to, detailing everything from the merits of intelligence agencies using social networks, to my predictions of a possible war between China and the US (abstract: things would be messed up), and the fallacy that is search engine censoring. Yes, I do a weird degree.

Anyway, with all that done I have a bit of free time before I need to focus on exam revision, and since this free time happened to coincide with Ludum Dare 26, I thought I would sharpen my skills and pit myself against my fellow game developers using only my wits and coffee to see victory.

What I created was a game called Obscure, which I am very proud of. It is a minimalist horror exploration game built in Love2d, and I hope you will give it a go. The game can be found here, and my preliminary retrospective on its development can be found here.

Ludum Dare, end of day 1 retrospective

I just posted my end of day one retrospective on Ludum Dare 25. Read it here for insights on game development, queue barging and everything in-between!

Little Break

I’m going to take a little break from making freeware games, but I think I’ll get back on the horse mid-December to give Ludum Dare a try. I will, however, be starting a series of retrospectives on the genesis of in Space pretty soon (when I get enough old builds sorted out so people can give them a try).

Threaten to Evolve

My new free indie game, Threaten to Evolve, is now released!

Download it here.

Tetragon Released!

My small experimental freeware game, Tetragon, is out now! Download it here.

in Space is Out!

My match-three shooter in Space is out now on Desura for Windows, Mac and Linux at the low low price of £1.99/$2.99.

4.5 out of 5 – GameZebo

Desura Digital Distribution

in Space Announcement







Do you think match three would be more exciting with shooting?

Do you wonder how much fun it’d be if the gems were trying to murder you?

Of course you do, everybody does! Introducing in Space, the answer to your most delusional nightmares.

Play as Space Captain Winchester Stephenson in the battle against the gem revolution. Fight for your right to match three! Oppress the Proletariat! Maintain the status quo!

in Space features over fifteen distinct enemy types, plus many more variations to fight back and oppress, and eight unlockable ships with entirely distinct playstyles. It boasts infinite rounds divided across four modes, available in four difficulty levels ranging from offensively casual to flying lemur attack.

All this nonsense is to say that in Space is a bargain at any price, and will be coming to Windows, Mac, Raspberry Pi, Linux and iOS in September. You can download the Windows demo today, here.